Kurt Quakenbush graduated from Brigham Young University in 2001 with a degree in industrial design. Following school, he went to work in Detroit at General Motors in the Pontiac Design Studio designing automobiles.
After becoming exhausted by the bureaucracy of the automobile industry, Kurt had intentions of going into graphics and 3D design in Hollywood but fell into a job within the video game industry by accident. During that time he had the opportunity to work as a 3D animator for Kodiak Interactive, Sony SCEA, EA games (EA Maxis), Poly Stew, and Sensory Sweep Studios.
After a great run as a successful 3D animator, Kurt decided he had a new passion: he wanted to teach students what he had learned throughout his career. That is when Kurt found the perfect platform to pass on his knowledge: Wasatch Academy.
Kurt now teaches 3D Animation, 3D Animation II, Photoshop, Adobe Illustrator, After Effects, Adobe Animator, and is the girls’ and boys’ golf coach. Kurt likes to keep things tangible in the classroom and takes the philosophy of “learn to find your answers and communicate your ideas in a real-world environment.”
Kurt considers his greatest accomplishment his ability to direct young minds to broaden their views to change the world that they know. Kurt says, “In a weird way, working with students is my way of changing the world for a better tomorrow, be it for their personal and emotional self or for whom they influence.”
In looking to the future, Kurt is excited to continue working with students and hopes to push the department towards the production of real-world products and technologies; projects that are both interesting to the student and can be built based on their worlds. “This is where real learning happens in my opinion,” he said.